Game 43 | | Little Mack | 2 | Box | Kylertown | 3 | Box | Garreg Mach | 3 | Box | Hornsby | 4 | Box | | Dave's | 6 | | Cincinnati | 6 | | Toronto | 5 | | Roswell | 5 | |
| Miguel Cabrera's | 3 | Box* | Arkham | 3 | Box | Hobart | 6 | Box | Gutter | 6 | Box | | Mojave | 4 | | World War | 4 | | Underwater | 5 | | Mars | 8 | |
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Game 44 | | Little Mack | 2 | Box | Kylertown | 5 | Box* | Garreg Mach | 6 | Box | Hornsby | 1 | Box | | Dave's | 6 | | Cincinnati | 4 | | Toronto | 4 | | Roswell | 5 | |
| Miguel Cabrera's | 4 | Box | Arkham | 1 | Box | Hobart | 4 | Box | Gutter | 4 | Box | | Mojave | 5 | | World War | 7 | | Underwater | 2 | | Mars | 3 | |
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Game 45 | | Little Mack | 2 | Box | Kylertown | 8 | Box | Garreg Mach | 4 | Box | Hornsby | 3 | Box | | Dave's | 3 | | Cincinnati | 4 | | Toronto | 5 | | Roswell | 1 | |
| Miguel Cabrera's | 2 | Box* | Arkham | 3 | Box | Hobart | 4 | Box | Gutter | 5 | Box | | Mojave | 1 | | World War | 6 | | Underwater | 3 | | Mars | 4 | |
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Game 46 | | Mojave | 6 | Box | Gutter | 5 | Box | Arkham | 6 | Box | Underwater | 2 | Box | | Little Mack | 5 | | Cincinnati | 3 | | Garreg Mach | 5 | | Hornsby | 4 | |
| Miguel Cabrera's | 1 | Box | World War | 3 | Box* | Hobart | 2 | Box | Mars | 0 | Box | | Dave's | 5 | | Roswell | 4 | | Kylertown | 4 | | Toronto | 7 | |
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Game 47 | | Mojave | 7 | Box | Gutter | 2 | Box | Arkham | 7 | Box | Underwater | 5 | Box | | Little Mack | 2 | | Cincinnati | 4 | | Garreg Mach | 4 | | Hornsby | 3 | |
| Miguel Cabrera's | 4 | Box | World War | 6 | Box | Hobart | 1 | Box | Mars | 5 | Box | | Dave's | 2 | | Roswell | 4 | | Kylertown | 2 | | Toronto | 6 | |
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Game 48 | | Mojave | 7 | Box | Gutter | 6 | Box | Arkham | 5 | Box | Underwater | 4 | Box | | Little Mack | 3 | | Cincinnati | 4 | | Garreg Mach | 4 | | Hornsby | 2 | |
| Miguel Cabrera's | 5 | Box | World War | 7 | Box | Hobart | 3 | Box | Mars | 0 | Box | | Dave's | 3 | | Roswell | 3 | | Kylertown | 2 | | Toronto | 5 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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